<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight10" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight09_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/beaconLights/lizard/beaconLight09_vmask.png"/>
    <File fileId="9" filename="$data/shared/clearPlastic_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="beaconLight09_mat" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="0.294 0.294 0.294 2"/>
      <CustomParameter name="colorMat2" value="0.7519 0.344 0.0528 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="beaconLightAlpha02_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="9"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="Static" materialId="6" diffuseColor="0.8 0.0784314 0 1" customShaderId="4" customShaderVariation="staticLight_multiBlink">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 1 1 27"/>
      <CustomParameter name="colorMat2" value="1 1 0.1 32"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="200 0 0 0"/>
      <CustomParameter name="blinkOffset" value="2 5 50 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight10.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="beaconLight10_blue" clipDistance="75" nodeId="13" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="rotator_static" rotation="90 -0 0" clipDistance="300" nodeId="14" materialIds="6" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="0.000313 0.070286 -0.061013" rotation="-90 -5.00896e-06 180" clipDistance="300" nodeId="15" type="spot" color="0 0.1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="80" dropOff="5">
            <Light name="realLight1" translation="0.060043 -0.000196 0.105429" rotation="0 240 0" clipDistance="300" nodeId="16" type="spot" color="0 0.1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="80" dropOff="5"/>
            <Light name="realLight2" translation="-0.059105 -0.000196 0.105429" rotation="0 120 0" clipDistance="300" nodeId="17" type="spot" color="0 0.1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="80" dropOff="5"/>
          </Light>
        </Shape>
        <Shape shapeId="3" name="glass" translation="-0.066747 0.025174 0.039439" clipDistance="75" nodeId="18" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="dfgdg" rotation="90 -0 0" clipDistance="300" nodeId="19" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </Shape>
      <Shape shapeId="1" name="beaconLight10_orange" clipDistance="75" nodeId="20" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="5" name="rotator_static" rotation="90 -0 0" clipDistance="300" nodeId="21" materialIds="6" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="0.000313 0.070286 -0.061013" rotation="-90 5.00896e-06 -180" clipDistance="300" nodeId="22" type="spot" color="1 0.5 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="80" dropOff="5">
            <Light name="realLight1" translation="0.060043 -0.000196 0.105429" rotation="0 240 0" clipDistance="300" nodeId="23" type="spot" color="1 0.5 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="80" dropOff="5"/>
            <Light name="realLight2" translation="-0.059105 -0.000196 0.105429" rotation="0 120 0" clipDistance="300" nodeId="24" type="spot" color="1 0.5 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="80" dropOff="5"/>
          </Light>
        </Shape>
        <Shape shapeId="3" name="glass" translation="-0.066747 0.025174 0.039439" clipDistance="75" nodeId="25" materialIds="5" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="dfgdg" rotation="90 -0 0" clipDistance="300" nodeId="26" materialIds="4" castsShadows="true" receiveShadows="true"/>
      </Shape>
  </Scene>

</i3D>
