<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="IONs.blend" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="1" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_vmask.dds"/>
    <File fileId="8" filename="../../texture/groove_glass.dds"/>
    <File fileId="9" filename="../../texture/groove_n.dds"/>
  </Files>


  <Materials>
    <Material name="ION_Glass" materialId="4" alphaBlending="true">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
    </Material>
    <Material name="ION_mat" materialId="5" diffuseColor="0.8 0.0392157 0 1" customShaderId="3" customShaderVariation="colorMask">
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.1 0.1 0.1 9"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="Static_Glass" materialId="31" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0 0 0 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="IONs.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="ION_Static_Blue" nodeId="16">
        <Shape shapeId="1" name="ION_Static_Blue" clipDistance="300" nodeId="38" materialIds="31" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <TransformGroup name="ION_Static_Green" nodeId="18">
        <Shape shapeId="2" name="ION_Static_Green" clipDistance="300" nodeId="39" materialIds="31" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <TransformGroup name="ION_Static_Red" nodeId="20">
        <Shape shapeId="3" name="ION_Static_Red" clipDistance="300" nodeId="40" materialIds="31" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <TransformGroup name="ION_Static_White" nodeId="22">
        <Shape shapeId="4" name="ION_Static_White" clipDistance="300" nodeId="41" materialIds="31" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <TransformGroup name="ION_Static_Yellow" nodeId="24">
        <Shape shapeId="5" name="ION_Static_Yellow" clipDistance="300" nodeId="42" materialIds="31" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <Shape shapeId="6" name="ION_Body" clipDistance="300" nodeId="26" materialIds="5" castsShadows="true" receiveShadows="true">
        <Shape shapeId="7" name="ION_Glass" clipDistance="300" nodeId="27" materialIds="4" castsShadows="true" receiveShadows="true">
          <Shape shapeId="8" name="WhelenION" clipDistance="300" nodeId="28" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </Shape>
      </Shape>
  </Scene>

</i3D>
