<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="carFillable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
	<en>Audi A8 2015</en>
        </name>	
        <specs>
            <power>435</power>
            <maxSpeed>250</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>a8_store.dds</image>
        <price>7000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Audi</brand>
        <category>cars</category>
		 <year>2015</year>
        <shopTranslationOffset>0 0.1 0</shopTranslationOffset>
        <shopRotationOffset>0.004 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1788416</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>439808</indexBufferMemoryUsage>
        <textureMemoryUsage>2031616</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>a8.i3d</filename>
        <sounds filename="$data/vehicles/skoda/kodiaq/sounds/kodiaq.xml"/>
        <size width="3" length="5" height="2"/>
        <components>
            <component centerOfMass="0 0.3 0" solverIterationCount="10" mass="2050" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="CAR" />
        <mapHotspot type="CAR" />
    </base>
	
	
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Standard" price="0" brand="CONTINENTAL" saveId="bmw_default">
                <wheels autoRotateBackSpeed="2.3">
                    <wheel filename="shared/wheels/audi_tires.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="Standard_F">
                        <physics rotSpeed="1" restLoad="0.6" repr="WheelFrontLeft"  driveNode="WheelLeftRot"  forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="4" yOffset="-0.013" />
          
                    </wheel>
                    <wheel filename="shared/wheels/audi_tires.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="Standard_F">
                        <physics rotSpeed="1" restLoad="0.6" repr="WheelFrontRight" driveNode="WheelRightRot" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="4" yOffset="-0.013" />
           
                    </wheel>
                    <wheel filename="shared/wheels/audi_tires.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="Standard_F">
                        <physics rotSpeed="0" restLoad="0.6" repr="WheelLeftRotBack"  forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="4" yOffset="-0.013" />
    
                    </wheel>
                    <wheel filename="shared/wheels/audi_tires.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="Standard_F">
                        <physics rotSpeed="0" restLoad="0.6" repr="WheelRightRotBack" forcePointRatio="0.5" initialCompression="25" suspTravel="0.13" spring="14" damper="3" frictionScale="4" yOffset="-0.013" />
       
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0"/>
        </states>

        <realLights>
            <low>
                <light node="light_Lowbeam" lightTypes="0" />
                <light node="light_Backlight" lightTypes="0" />
                <light node="light_Foglight_B" 	lightTypes="2" />
                <light node="light_highbeam"   lightTypes="3"/>
            </low>
            <high>
                <light node="light_Lowbeam"        lightTypes="0" />
                <light node="light_Backlight"        lightTypes="0"/>
				<light node="light_Foglight_B" 	lightTypes="2" />
                <light node="light_highbeam"          lightTypes="3"/>
                <brakeLight node="light_Backlight" />
                <turnLightLeft node="light_TurnLeftBack" />
                <turnLightLeft node="light_TurnLeftFront" />
                <turnLightRight node="light_TurnRightBack" />
                <turnLightRight node="light_TurnRightFront" />
                <reverseLight node="light_Reverse" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="Backlight"      		lightTypes="0" intensity="40"/>
            <defaultLight shaderNode="Lowbeam"      		lightTypes="0" intensity="8"/>
            <defaultLight shaderNode="Foglight_B"      		lightTypes="2" intensity="25"/>
            <defaultLight shaderNode="Highbeam"      		lightTypes="3" intensity="25"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="Brakelight"				intensity="200"/>
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="Reverselight" 		intensity="20"/>
        </reverseLights>

        <turnLights>
            <turnLightLeft  shaderNode="Turn_Left_F"	 	intensity="15"/>
            <turnLightLeft  shaderNode="Turn_Left_B"	 	intensity="25"/>

            <turnLightRight shaderNode="Turn_Right_F" 		intensity="15"/>
            <turnLightRight shaderNode="Turn_Right_B" 		intensity="25"/>
        </turnLights>

		<dashboards>
			<dashboard displayType="ROT"     valueType="turnLight"       node="leverTurnlight" minRot="0 0 -15" maxRot="0 0 15" doInterpolation="true" />		

			<dashboard displayType="ROT"   	 valueType="turnLightLeft"   node="DRL_L_A" minRot="0 0 0" maxRot="90 0 0" doInterpolation="false" interpolationSpeed="1000"/>			
			<dashboard displayType="ROT"   	 valueType="turnLightLeft"   node="Turn_Left_F" minRot="90 0 0" maxRot="0 0 0" doInterpolation="false" interpolationSpeed="1000"/>	
			
			<dashboard displayType="ROT"   	 valueType="turnLightRight"  node="DRL_R_A" minRot="0 0 0" maxRot="90 0 0" doInterpolation="false" interpolationSpeed="1000"/>																							
			<dashboard displayType="ROT"   	 valueType="turnLightRight"  node="Turn_Right_F" minRot="90 0 0" maxRot="0 0 0" doInterpolation="false" interpolationSpeed="1000"/>
			
			<dashboard displayType="EMITTER" valueType="turnLightLeft"   node="turnLightLeft_decal"  intensity="10" baseColor="SHARED_WHITE2" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightRight"  node="turnLightRight_decal" intensity="10" baseColor="SHARED_WHITE2" groups="MOTOR_ACTIVE"/>
        </dashboards>
		

    </lights>	

	
    <licensePlates>
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="ELONGATED" placementArea="0.055 0.25 0.25 0.25"/>
        <licensePlate node="licensePlateBack"  position="BACK"  preferedType="ELONGATED" placementArea="0.055 0.25 0.25 0.25"/>
    </licensePlates>

    <enterable isTabbable="true" >
        <enterReferenceNode node="Audi_vis"/>
        <exitPoint node="exitPoint"/>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="OutdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 5.4" rotation="-17.5 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0"  shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <characterNode node="skin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="leftArm"   targetNode="Lefthand"  poseId="narrowFingers"/>
            <target ikChain="rightArm"  targetNode="Righthand" poseId="wideFingers"/>
            <target ikChain="leftFoot"  targetNode="leftfoot" />
            <target ikChain="rightFoot" targetNode="rightfoot" />
        </characterNode>
		
		<characterTargetNodeModifier node="rightfoot" transitionTime="0.1" >
            <state node="playerRightFootTargetGas" referenceNode="Pedal_Gas"/>
            <state node="playerRightFootTargetBrake" referenceNode="Pedal_Brake"/>
        </characterTargetNodeModifier>
		
		<passengerSeats>
            <passengerSeat node="passengerSeat01" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat01Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" />
                <characterNode node="passengerSeat01PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat01PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat01PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat01PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat01PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat02" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat02Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" />
                <characterNode node="passengerSeat02PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat02PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat02PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat02PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat02PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
			<passengerSeat node="passengerSeat03" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat03Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" />
                <characterNode node="passengerSeat03PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat03PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat03PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat03PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat03PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
        </passengerSeats>

    </enterable>
	
	<attacherJoints>
		<attacherJointConfigurations>
		
			<attacherJointConfiguration name="$l10n_configuration_no" price="0">
			</attacherJointConfiguration>
			
			<attacherJointConfiguration name="$l10n_configuration_yes" price="250">
				<attacherJoint node="trailerAttacherJointBack" jointType="trailerLow" lowerRotLimit="10 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
				<objectChange node="Back" translationActive="0 0.015 0"  translationInactive="0 0 0" />
				<schema position="1 0" rotation="0" invertX="false"/>
			</attacherJoint>
				<objectChange node="config_attacher" visibilityActive="true" />
			</attacherJointConfiguration>
		</attacherJointConfigurations>
    </attacherJoints>
	
	<connectionHoses>
        <target attacherJointIndices="1" type="electric" node="electricBack" socket="electric"/>
    </connectionHoses>
	
	<animations>
		<animation name="DoorLeftFront"> 
            <part node="anim_DoorLeftFront" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -55 0"/>
  	    <sound file="sounds/door_close.ogg"    startTime="0.6"  direction="-1" volumeScale="1.4" pitchScale="1.4" fadeOut="0.1" />
            <sound file="sounds/door_open.ogg"     startTime="0.01"  direction="1"  volumeScale="1.6" pitchScale="0.8" fadeOut="0.1" />
        </animation>
		<animation name="DoorRightFront"> 
            <part node="anim_DoorRightFront" startTime="0" endTime="1" startRot="0 0 0" endRot="0 55 0"/>
  	    <sound file="sounds/door_close.ogg"    startTime="0.6"  direction="-1" volumeScale="1.4" pitchScale="1.4" fadeOut="0.1" />
            <sound file="sounds/door_open.ogg"     startTime="0.01"  direction="1"  volumeScale="1.6" pitchScale="0.8" fadeOut="0.1" />
        </animation>
		<animation name="DoorLeftBack"> 
            <part node="anim_DoorLeftBack" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -55 0"/>
  	    <sound file="sounds/door_close.ogg"    startTime="0.6"  direction="-1" volumeScale="1.4" pitchScale="1.4" fadeOut="0.1" />
            <sound file="sounds/door_open.ogg"     startTime="0.01"  direction="1"  volumeScale="1.6" pitchScale="0.8" fadeOut="0.1" />
        </animation>
		<animation name="DoorRightBack"> 
            <part node="anim_DoorRightBack" startTime="0" endTime="1" startRot="0 0 0" endRot="0 55 0"/>
  	    <sound file="sounds/door_close.ogg"    startTime="0.6"  direction="-1" volumeScale="1.4" pitchScale="1.4" fadeOut="0.1" />
            <sound file="sounds/door_open.ogg"     startTime="0.01"  direction="1"  volumeScale="1.6" pitchScale="0.8" fadeOut="0.1" />
        </animation>
    </animations>
	
	<interactiveControl>
        <interactiveControlConfigurations title="actionIC_Animation">
            <interactiveControlConfiguration name="actionIC_IC">
				<interactiveControls>
					<outdoorTrigger node="0>10" />
                     <!-- left door -->
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<clickPoint node="sic_DoorLeftFront_in" size="0.05" type="INDOOR" iconType="DOOREXIT"/>
						<clickPoint node="sic_DoorLeftFront_out" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="DoorLeftFront" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="1.5" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
                     <!-- right door -->
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<clickPoint node="sic_DoorRightFront_in" size="0.05" type="INDOOR" iconType="DOOREXIT"/>
						<clickPoint node="sic_DoorRightFront_out" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="DoorRightFront" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="1.5" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
                     <!-- left door back -->
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<clickPoint node="sic_DoorLeftBack_in" size="0.05" type="INDOOR" iconType="DOOREXIT"/>
						<clickPoint node="sic_DoorLeftBack_out" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="DoorLeftBack" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="1.5" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>
                     <!-- left door back -->
					<interactiveControl posText="$l10n_actionIC_closeDoor" negText="$l10n_actionIC_openDoor" >
						<clickPoint node="sic_DoorRightBack_in" size="0.05" type="INDOOR" iconType="DOOREXIT"/>
						<clickPoint node="sic_DoorRightBack_out" size="0.05" type="OUTDOOR" iconType="DOORENTRY"/>
						<animation name="DoorRightBack" speedScale="1.0" initTime="0.0" />
						<soundModifier indoorFactor="1.5" delayedSoundAnimationTime="0.1"/>
					</interactiveControl>

		  <!-- Turnlight left -->
                    			<interactiveControl posText="$l10n_actionIC_turnLightsLeftOff" negText="$l10n_actionIC_turnLightsLeftOn" >
						<clickPoint node="0>7|9" size="0.04" type="INDOOR" iconType="LIGHT"/>
						<function name="LIGHTS_TURNLIGHT_LEFT_TOGGLE" />
					</interactiveControl>                   
                    <!-- Turnlight right -->
                    			<interactiveControl posText="$l10n_actionIC_turnLightsRightOff" negText="$l10n_actionIC_turnLightsRightOn" >
						<clickPoint node="0>7|8" size="0.04" type="INDOOR" iconType="LIGHT"/>
						<function name="LIGHTS_TURNLIGHT_RIGHT_TOGGLE" />
					</interactiveControl>     
			<!-- Radio -->
                    			<interactiveControl posText="$l10n_actionIC_radioOff" negText="$l10n_actionIC_radioOn" >
						<clickPoint node="0>7|10" size="0.04" type="INDOOR" iconType="CROSS"/>
						<function name="RADIO_TOGGLE" />
					</interactiveControl>
 			<!-- ignition --> 
					<interactiveControl posText="$l10n_actionIC_stopMotor" negText="$l10n_actionIC_startMotor" >
						<clickPoint node="0>7|11" size="0.05" type="INDOOR" iconType="IGNITIONKEY"/>
						<function name="MOTOR_START_STOPP" />
					</interactiveControl> 	 
				</interactiveControls>
			</interactiveControlConfiguration>
		  </interactiveControlConfigurations>
		    <registers>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="DOOREXIT" node="0"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="DOORENTRY" node="1"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="TURNLIGHTHAZARD" node="4"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="RUL" node="5"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="RADIOIC" node="7"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="RADIO1" node="8"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="RADIO2" node="9"/>
            <clickIcon filename="icons/ic_clickIcons.i3d" name="PEREDACHA" node="10"/>
        </registers>
	</interactiveControl>

	
	

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="450" outdoorRotation="90" />
		<dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="Pedal_Gas"   minRot="0 0 0" maxRot="-22 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="Pedal_Brake" minRot="0 0 0" maxRot="-20 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="90" >
					 <exactFillRootNode node="0>9" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <motorized statsType="car">
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="75" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
			<motorConfiguration name="A8 4.0 TFSI" hp="435" price="0">
                <motor torqueScale="0.6" minRpm="1000" maxRpm="8000" maxForwardSpeed="250" maxBackwardSpeed="75" brakeForce="2.0" lowBrakeForceScale="0.02" dampingRateScale="0.4">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5900" torque="0.63"/>
                    <torque rpm="8000" torque="0.2"/>
                </motor>
               <transmission autoGearChangeTime="0.00" gearChangeTime="0.00" name="$l10n_info_transmission_automatic" axleRatio="22" startGearThreshold="0.3">
                    <directionChange useGear="true"/>
                    <backwardGear gearRatio="4.066" name="R"/>
                    <forwardGear gearRatio="4.784"/>
                    <forwardGear gearRatio="2.423"/>
                    <forwardGear gearRatio="1.443"/>
                    <forwardGear gearRatio="1.000"/>
                    <forwardGear gearRatio="0.826"/>
                    <forwardGear gearRatio="0.643"/>
                    <forwardGear gearRatio="0.443"/>
                </transmission>
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaust1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.1" />
            <exhaustEffect node="exhaust2" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.1" />
            <exhaustEffect node="exhaust3" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.1" />
            <exhaustEffect node="exhaust4" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.1" />
        </exhaustEffects>

        <motorStartDuration>400</motorStartDuration>
		
		<dashboards>
            <dashboard displayType="ROT" valueType="speed" node="anim_speedNeedle" minRot="0" maxRot="440" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="rpm" node="anim_rpmNeedle" minRot="0" maxRot="250" rotAxis="3" doInterpolation="true" interpolationSpeed="4" groups="MOTOR_ACTIVE"/>
        </dashboards>

    </motorized>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="false" isMotorRunning="true"/>
            <group name="MOTOR_RUNNING"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
		
		<default>
            <dashboard displayType="EMITTER" node="DRL_L_A" 		idleValue="0" intensity="2" groups="MOTOR_RUNNING" />
            <dashboard displayType="EMITTER" node="DRL_L_B" 		idleValue="0" intensity="2" groups="MOTOR_RUNNING" />
            <dashboard displayType="EMITTER" node="DRL_R_A" 		idleValue="0" intensity="2" groups="MOTOR_RUNNING" />
            <dashboard displayType="EMITTER" node="DRL_R_B" 		idleValue="0" intensity="2" groups="MOTOR_RUNNING" />
			
            <dashboard displayType="EMITTER" node="Cluster_Light"  	idleValue="0" intensity="1" groups="MOTOR_RUNNING" />
            <dashboard displayType="EMITTER" node="SpeedNeedle_Light"  	idleValue="0" intensity="1" groups="MOTOR_RUNNING" />
            <dashboard displayType="EMITTER" node="rpmNeedle_Light"  	idleValue="0" intensity="1" groups="MOTOR_RUNNING" />
        </default>

    </dashboard>

    <ai>
        <agent width="2.05" length="5.5" height="1.85" lengthOffset="1.35" frontOffset="3.09" />
        <collisionTrigger node="aiCollisionNode" width="2.4" height="1.8"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1" maxX="1" minZ="-2.65" maxZ="2.55" yOffset="0.3" />
    </foliageBending>
	
 

	  <designColorConfigurations useDefaultColors="True" price="500" title="$l10n_configuration_baseColor">
        <designColorConfiguration materialTemplateName="VALTRA_BLACK1"/>
        <designColorConfiguration materialTemplateName="VALTRA_BLACK2" price="500"/>
        <designColorConfiguration materialTemplateName="VALTRA_GOLD1" price="500"/>
        <designColorConfiguration materialTemplateName="VALTRA_BLUE1" price="500"/>
        <designColorConfiguration materialTemplateName="VALTRA_OLIVE" price="500"/>
        <designColorConfiguration materialTemplateName="VALTRA_RED1" price="500"/>
        <designColorConfiguration materialTemplateName="VALTRA_RED2" price="500"/>
        <designColorConfiguration materialTemplateName="Audi_SecialR" price="500"/>
        <designColorConfiguration materialTemplateName="Audi_SecialG" price="500"/>
        <designColorConfiguration materialTemplateName="Audi_SecialB" price="500"/>
        <material materialSlotName="MainMat" />
    </designColorConfigurations>
	
	 <rimColorConfigurations useDefaultColors="true" price="100">
        <rimColorConfiguration materialTemplateName="RIM_CONFIGURATION_WHITE"/>
        <rimColorConfiguration materialTemplateName="RIM_CONFIGURATION_BLACK" price="100"/>
    </rimColorConfigurations>
	
	
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
  <i3dMapping id="Audi_vis" node="0>" />
  <i3dMapping id="Wheels" node="0>0" />
  <i3dMapping id="Front" node="0>0|0" />
  <i3dMapping id="WheelFrontLeftSturz" node="0>0|0|0" />
  <i3dMapping id="WheelFrontLeft" node="0>0|0|0|0" />
  <i3dMapping id="WheelLeftRot" node="0>0|0|0|0|0" />
  <i3dMapping id="Caliper_LF_0" node="0>0|0|0|0|1" />
  <i3dMapping id="WheelFrontRightSturz" node="0>0|0|1" />
  <i3dMapping id="WheelFrontRight" node="0>0|0|1|0" />
  <i3dMapping id="WheelRightRot" node="0>0|0|1|0|0" />
  <i3dMapping id="Caliper_RF" node="0>0|0|1|0|1" />
  <i3dMapping id="Back" node="0>0|1" />
  <i3dMapping id="WheelBackLeftSturz" node="0>0|1|0" />
  <i3dMapping id="WheelBackLeft" node="0>0|1|0|0" />
  <i3dMapping id="WheelLeftRotBack" node="0>0|1|0|0|0" />
  <i3dMapping id="Caliper_LF_1" node="0>0|1|0|0|1" />
  <i3dMapping id="WheelBackRightSturz" node="0>0|1|1" />
  <i3dMapping id="WheelBackRight" node="0>0|1|1|0" />
  <i3dMapping id="WheelRightRotBack" node="0>0|1|1|0|0" />
  <i3dMapping id="Caliper_LF_2" node="0>0|1|1|0|1" />
  <i3dMapping id="Lights" node="0>1" />
  <i3dMapping id="Statics" node="0>1|0" />
  <i3dMapping id="DRL_L_A" node="0>1|0|0" />
  <i3dMapping id="DRL_R_A" node="0>1|0|1" />
  <i3dMapping id="Turn_Left_F" node="0>1|0|2" />
  <i3dMapping id="Turn_Right_F" node="0>1|0|3" />
  <i3dMapping id="Highbeam" node="0>1|0|4" />
  <i3dMapping id="Lowbeam" node="0>1|0|5" />
  <i3dMapping id="Backlight" node="0>1|0|6" />
  <i3dMapping id="Brakelight" node="0>1|0|7" />
  <i3dMapping id="DRL_L_B" node="0>1|0|8" />
  <i3dMapping id="DRL_R_B" node="0>1|0|9" />
  <i3dMapping id="Turn_Left_B" node="0>1|0|10" />
  <i3dMapping id="Turn_Right_B" node="0>1|0|11" />
  <i3dMapping id="Foglight_B" node="0>1|0|12" />
  <i3dMapping id="Reverselight" node="0>1|0|13" />
  <i3dMapping id="Reallights" node="0>1|1" />
  <i3dMapping id="light_Lowbeam" node="0>1|1|0" />
  <i3dMapping id="light_0" node="0>1|1|0|0" />
  <i3dMapping id="light_1" node="0>1|1|0|1" />
  <i3dMapping id="light_highbeam" node="0>1|1|1" />
  <i3dMapping id="light_2" node="0>1|1|1|0" />
  <i3dMapping id="light_3" node="0>1|1|1|1" />
  <i3dMapping id="light_Backlight" node="0>1|1|2" />
  <i3dMapping id="light_4" node="0>1|1|2|0" />
  <i3dMapping id="light_5" node="0>1|1|2|1" />
  <i3dMapping id="light_TurnLeftBack" node="0>1|1|3" />
  <i3dMapping id="light_6" node="0>1|1|3|0" />
  <i3dMapping id="light_TurnRightBack" node="0>1|1|4" />
  <i3dMapping id="light_7" node="0>1|1|4|0" />
  <i3dMapping id="light_TurnLeftFront" node="0>1|1|5" />
  <i3dMapping id="light_8" node="0>1|1|5|0" />
  <i3dMapping id="light_TurnRightFront" node="0>1|1|6" />
  <i3dMapping id="light_9" node="0>1|1|6|0" />
  <i3dMapping id="light_Reverse" node="0>1|1|7" />
  <i3dMapping id="light_10" node="0>1|1|7|0" />
  <i3dMapping id="light_11" node="0>1|1|7|1" />
  <i3dMapping id="light_Foglight" node="0>1|1|8" />
  <i3dMapping id="light_12" node="0>1|1|8|0" />
  <i3dMapping id="light_13" node="0>1|1|8|1" />
  <i3dMapping id="light_Foglight_B" node="0>1|1|9" />
  <i3dMapping id="light_14" node="0>1|1|9|0" />
  <i3dMapping id="cameras" node="0>2" />
  <i3dMapping id="OutdoorCameraTarget" node="0>2|0" />
  <i3dMapping id="outdoorCamera" node="0>2|0|0" />
  <i3dMapping id="indoorCamera" node="0>2|1" />
  <i3dMapping id="cameraRaycastNode1" node="0>2|2" />
  <i3dMapping id="cameraRaycastNode2" node="0>2|3" />
  <i3dMapping id="cameraRaycastNode3" node="0>2|4" />
  <i3dMapping id="shadowFocusBox" node="0>2|5" />
  <i3dMapping id="indoor" node="0>3" />
  <i3dMapping id="steeringWheelRot" node="0>3|0" />
  <i3dMapping id="steeringWheel" node="0>3|0|0" />
  <i3dMapping id="Righthand" node="0>3|0|0|0" />
  <i3dMapping id="Lefthand" node="0>3|0|0|1" />
  <i3dMapping id="SteeringWheel" node="0>3|0|0|2" />
  <i3dMapping id="A Vol Vol_tex" node="0>3|0|0|2|0" />
  <i3dMapping id="A Vol Vol_chr" node="0>3|0|0|2|1" />
  <i3dMapping id="A Vol Vol_tex.001" node="0>3|0|0|2|2" />
  <i3dMapping id="playerRoot" node="0>3|1" />
  <i3dMapping id="skin" node="0>3|1|0" />
  <i3dMapping id="leftfoot" node="0>3|1|1" />
  <i3dMapping id="rightfoot" node="0>3|1|2" />
  <i3dMapping id="exitPoint" node="0>4" />
  <i3dMapping id="exhaustParticles" node="0>5" />
  <i3dMapping id="exhaust1" node="0>5|0" />
  <i3dMapping id="exhaust2" node="0>5|1" />
  <i3dMapping id="exhaust3" node="0>5|2" />
  <i3dMapping id="exhaust4" node="0>5|3" />
  <i3dMapping id="aiCollisionTrigger" node="0>6" />
  <i3dMapping id="Car" node="0>7" />
  <i3dMapping id="Rest" node="0>7|0" />
  <i3dMapping id="A Int Int_alu" node="0>7|0|0" />
  <i3dMapping id="A Int Int_chr" node="0>7|0|1" />
  <i3dMapping id="A Int Int_gum" node="0>7|0|2" />
  <i3dMapping id="A Int Int_kob" node="0>7|0|3" />
  <i3dMapping id="A Int Int_skl" node="0>7|0|4" />
  <i3dMapping id="A Int Int_tex.001" node="0>7|0|5" />
  <i3dMapping id="A Int Int_tex.002" node="0>7|0|6" />
  <i3dMapping id="A Int Int_tex.003" node="0>7|0|7" />
  <i3dMapping id="A Int Int_tex.004" node="0>7|0|8" />
  <i3dMapping id="A Int Int_tex.005" node="0>7|0|9" />
  <i3dMapping id="A Int Int_tex.006" node="0>7|0|10" />
  <i3dMapping id="A Int Int_tex.007" node="0>7|0|11" />
  <i3dMapping id="A Int Int_tex.009" node="0>7|0|12" />
  <i3dMapping id="A Int Int_tex.010" node="0>7|0|13" />
  <i3dMapping id="A Int Int_vbl" node="0>7|0|14" />
  <i3dMapping id="A Kar Kar_alu" node="0>7|0|15" />
  <i3dMapping id="A Kar Kar_chr" node="0>7|0|16" />
  <i3dMapping id="A Kar Kar_gum" node="0>7|0|17" />
  <i3dMapping id="A Kar Kar_gum.001" node="0>7|0|18" />
  <i3dMapping id="A Kar Kar_skl" node="0>7|0|19" />
  <i3dMapping id="A Kar Kar_skl.001" node="0>7|0|20" />
  <i3dMapping id="A Kar Kar_skl.002" node="0>7|0|21" />
  <i3dMapping id="A Kar Kar_skl.003_0" node="0>7|0|22" />
  <i3dMapping id="A Kar Kar_skl.004_0" node="0>7|0|23" />
  <i3dMapping id="A Kar Kar_tex" node="0>7|0|24" />
  <i3dMapping id="A Kar Kar_tex.002" node="0>7|0|25" />
  <i3dMapping id="A Kar Kar_tex.003" node="0>7|0|26" />
  <i3dMapping id="A Kar Kar_Normal" node="0>7|0|27" />
  <i3dMapping id="A Kar Kar_lac" node="0>7|0|28" />
  <i3dMapping id="A Kar Kar_sbs" node="0>7|0|29" />
  <i3dMapping id="A Int Int_tex" node="0>7|0|30" />
  <i3dMapping id="Cluster" node="0>7|0|31" />
  <i3dMapping id="Cluster_Light" node="0>7|0|32" />
  <i3dMapping id="A Kar Kar_skl.004_1" node="0>7|0|33" />
  <i3dMapping id="A Kar Kar_skl.003_1" node="0>7|0|34" />
  <i3dMapping id="A Kar Kar_skl.003_2" node="0>7|0|35" />
  <i3dMapping id="Confics" node="0>7|1" />
  <i3dMapping id="Body" node="0>7|1|0" />
  <i3dMapping id="config_Body_Color" node="0>7|1|0|0" />
  <i3dMapping id="Body_Color" node="0>7|1|0|0|0" />





  <i3dMapping id="config_attacher" node="0>7|1|2" />
  <i3dMapping id="AHK" node="0>7|1|2|0" />
  <i3dMapping id="trailerAttacherJointBack" node="0>7|1|2|0|0" />
  <i3dMapping id="AHK_vis" node="0>7|1|2|0|1" />
  <i3dMapping id="DrehKnopf" node="0>7|1|2|0|1|0" />
  <i3dMapping id="Strom" node="0>7|1|2|1" />
  <i3dMapping id="electricBack" node="0>7|1|2|1|0" />






  <i3dMapping id="LicensePlates" node="0>7|2" />
  <i3dMapping id="licensePlateFront" node="0>7|2|0" />
  <i3dMapping id="licensePlateBack" node="0>7|2|1" />
  <i3dMapping id="aiCollisionNode" node="0>7|3" />
  <i3dMapping id="Animated" node="0>7|4" />
  <i3dMapping id="playerTrigger" node="0>7|4|0" />
  <i3dMapping id="Pedal_Brake" node="0>7|4|1" />
  <i3dMapping id="playerRightFootTargetBrake" node="0>7|4|1|0" />
  <i3dMapping id="Pedal_Gas" node="0>7|4|2" />
  <i3dMapping id="playerRightFootTargetGas" node="0>7|4|2|0" />
  <i3dMapping id="leverTurnlight" node="0>7|4|3" />
  <i3dMapping id="anim_DoorLeftFront" node="0>7|4|4" />
  <i3dMapping id="A DLP DLP_alu" node="0>7|4|4|0" />
  <i3dMapping id="A DLP DLP_chr" node="0>7|4|4|1" />
  <i3dMapping id="A DLP DLP_gum" node="0>7|4|4|2" />
  <i3dMapping id="A DLP DLP_lac.001" node="0>7|4|4|3" />
  <i3dMapping id="A DLP DLP_lak" node="0>7|4|4|4" />
  <i3dMapping id="A DLP DLP_skl" node="0>7|4|4|5" />
  <i3dMapping id="A DLP DLP_tex" node="0>7|4|4|6" />
  <i3dMapping id="A DLP DLP_tex.001" node="0>7|4|4|7" />
  <i3dMapping id="A DLP DLP_tex.002" node="0>7|4|4|8" />
  <i3dMapping id="A DLP DLP_tex.003" node="0>7|4|4|9" />
  <i3dMapping id="A DLP DLP_tex.004" node="0>7|4|4|10" />
  <i3dMapping id="A DLP DLP_tex.005" node="0>7|4|4|11" />
  <i3dMapping id="A DLP DLP_vbl" node="0>7|4|4|12" />
  <i3dMapping id="sic_DoorLeftFront_out" node="0>7|4|4|13" />
  <i3dMapping id="sic_DoorLeftFront_in" node="0>7|4|4|14" />
  <i3dMapping id="Mirror_Left" node="0>7|4|4|15" />
  <i3dMapping id="A DLP DLP_chr.001" node="0>7|4|4|15|0" />
  <i3dMapping id="anim_DoorRightFront" node="0>7|4|5" />
  <i3dMapping id="A DPP DPP_alu" node="0>7|4|5|0" />
  <i3dMapping id="A DPP DPP_chr" node="0>7|4|5|1" />
  <i3dMapping id="A DPP DPP_gum" node="0>7|4|5|2" />
  <i3dMapping id="A DPP DPP_lac.001" node="0>7|4|5|3" />
  <i3dMapping id="A DPP DPP_lak" node="0>7|4|5|4" />
  <i3dMapping id="A DPP DPP_skl" node="0>7|4|5|5" />
  <i3dMapping id="A DPP DPP_tex" node="0>7|4|5|6" />
  <i3dMapping id="A DPP DPP_tex.001" node="0>7|4|5|7" />
  <i3dMapping id="A DPP DPP_tex.002" node="0>7|4|5|8" />
  <i3dMapping id="A DPP DPP_tex.003" node="0>7|4|5|9" />
  <i3dMapping id="A DPP DPP_tex.004" node="0>7|4|5|10" />
  <i3dMapping id="A DPP DPP_tex.005" node="0>7|4|5|11" />
  <i3dMapping id="A DPP DPP_vbl" node="0>7|4|5|12" />
  <i3dMapping id="sic_DoorRightFront_out" node="0>7|4|5|13" />
  <i3dMapping id="sic_DoorRightFront_in" node="0>7|4|5|14" />
  <i3dMapping id="Mirror_Right" node="0>7|4|5|15" />
  <i3dMapping id="A DPP DPP_chr.001" node="0>7|4|5|15|0" />
  <i3dMapping id="anim_DoorLeftBack" node="0>7|4|6" />
  <i3dMapping id="A DLZ DLZ_alu" node="0>7|4|6|0" />
  <i3dMapping id="A DLZ DLZ_chr" node="0>7|4|6|1" />
  <i3dMapping id="A DLZ DLZ_gum" node="0>7|4|6|2" />
  <i3dMapping id="A DLZ DLZ_lac" node="0>7|4|6|3" />
  <i3dMapping id="A DLZ DLZ_lak" node="0>7|4|6|4" />
  <i3dMapping id="A DLZ DLZ_skl_0" node="0>7|4|6|5" />
  <i3dMapping id="A DLZ DLZ_tex" node="0>7|4|6|6" />
  <i3dMapping id="A DLZ DLZ_tex.001" node="0>7|4|6|7" />
  <i3dMapping id="A DLZ DLZ_tex.002" node="0>7|4|6|8" />
  <i3dMapping id="A DLZ DLZ_tex.003" node="0>7|4|6|9" />
  <i3dMapping id="A DLZ DLZ_vbl" node="0>7|4|6|10" />
  <i3dMapping id="sic_DoorLeftBack_out" node="0>7|4|6|11" />
  <i3dMapping id="sic_DoorLeftBack_in" node="0>7|4|6|12" />
  <i3dMapping id="A DLZ DLZ_skl_1" node="0>7|4|6|13" />
  <i3dMapping id="anim_DoorRightBack" node="0>7|4|7" />
  <i3dMapping id="A DPZ DPZ_alu" node="0>7|4|7|0" />
  <i3dMapping id="A DPZ DPZ_chr" node="0>7|4|7|1" />
  <i3dMapping id="A DPZ DPZ_gum" node="0>7|4|7|2" />
  <i3dMapping id="A DPZ DPZ_lac" node="0>7|4|7|3" />
  <i3dMapping id="A DPZ DPZ_lak" node="0>7|4|7|4" />
  <i3dMapping id="A DPZ DPZ_skl_0" node="0>7|4|7|5" />
  <i3dMapping id="A DPZ DPZ_tex" node="0>7|4|7|6" />
  <i3dMapping id="A DPZ DPZ_tex.001" node="0>7|4|7|7" />
  <i3dMapping id="A DPZ DPZ_tex.002" node="0>7|4|7|8" />
  <i3dMapping id="A DPZ DPZ_tex.003" node="0>7|4|7|9" />
  <i3dMapping id="A DPZ DPZ_vbl" node="0>7|4|7|10" />
  <i3dMapping id="sic_DoorRightBack_out" node="0>7|4|7|11" />
  <i3dMapping id="sic_DoorRightBack_in" node="0>7|4|7|12" />
  <i3dMapping id="A DPZ DPZ_skl_1" node="0>7|4|7|13" />
  <i3dMapping id="trans_NeedleSpeed" node="0>7|4|8" />
  <i3dMapping id="anim_speedNeedle" node="0>7|4|8|0" />
  <i3dMapping id="SpeedNeedle_Light" node="0>7|4|8|0|0" />
  <i3dMapping id="trans_NeedleRPM" node="0>7|4|9" />
  <i3dMapping id="anim_rpmNeedle" node="0>7|4|9|0" />
  <i3dMapping id="rpmNeedle_Light" node="0>7|4|9|0|0" />
  <i3dMapping id="turnLightLeft_decal" node="0>7|4|10" />
  <i3dMapping id="turnLightRight_decal" node="0>7|4|11" />
  <i3dMapping id="Mirrors" node="0>7|5" />
  <i3dMapping id="Mirror_Middle" node="0>7|5|0" />
  <i3dMapping id="Middle" node="0>7|5|0|0" />
  <i3dMapping id="passengerSeats" node="0>7|6" />
  <i3dMapping id="passengerSeat01" node="0>7|6|0" />
  <i3dMapping id="passengerSeat01Camera" node="0>7|6|0|0" />
  <i3dMapping id="passengerSeat01PlayerSkin" node="0>7|6|0|1" />
  <i3dMapping id="passengerSeat01PlayerLeftFoot" node="0>7|6|0|2" />
  <i3dMapping id="passengerSeat01PlayerRightFoot" node="0>7|6|0|3" />
  <i3dMapping id="passengerSeat01PlayerLeftHand" node="0>7|6|0|4" />
  <i3dMapping id="passengerSeat01PlayerRightHand" node="0>7|6|0|5" />
  <i3dMapping id="passengerSeat01ExitPoint" node="0>7|6|0|6" />
  <i3dMapping id="passengerSeat02" node="0>7|6|1" />
  <i3dMapping id="passengerSeat02Camera" node="0>7|6|1|0" />
  <i3dMapping id="passengerSeat02PlayerSkin" node="0>7|6|1|1" />
  <i3dMapping id="passengerSeat02PlayerLeftFoot" node="0>7|6|1|2" />
  <i3dMapping id="passengerSeat02PlayerRightFoot" node="0>7|6|1|3" />
  <i3dMapping id="passengerSeat02PlayerLeftHand" node="0>7|6|1|4" />
  <i3dMapping id="passengerSeat02PlayerRightHand" node="0>7|6|1|5" />
  <i3dMapping id="passengerSeat021ExitPoint" node="0>7|6|1|6" />
  <i3dMapping id="passengerSeat03" node="0>7|6|2" />
  <i3dMapping id="passengerSeat03Camera" node="0>7|6|2|0" />
  <i3dMapping id="passengerSeat03PlayerSkin" node="0>7|6|2|1" />
  <i3dMapping id="passengerSeat03PlayerLeftFoot" node="0>7|6|2|2" />
  <i3dMapping id="passengerSeat03PlayerRightFoot" node="0>7|6|2|3" />
  <i3dMapping id="passengerSeat03PlayerLeftHand" node="0>7|6|2|4" />
  <i3dMapping id="passengerSeat03PlayerRightHand" node="0>7|6|2|5" />
  <i3dMapping id="passengerSeat03ExitPoint" node="0>7|6|2|6" />
</i3dMappings>
</vehicle>
