<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="audi_tires.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/default_vmask.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/metallicPaint_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/metallicPaint_normal.dds"/>
    <File fileId="4" filename="$data/shared/detailLibrary/calibrated/metallicPaint_specular.dds"/>
    <File fileId="19" filename="$data/shared/wheels/tires/continental/terrainContactHT/terrainContactHT_normal.png"/>
    <File fileId="20" filename="$data/shared/wheels/tires/continental/terrainContactHT/terrainContactHT_vmask.png"/>
    <File fileId="14" filename="vehicleShader.xml"/>
    <File fileId="11" filename="../../texture/A8_Textures.dds"/>
  </Files>


  <Materials>
    <Material name=".." materialId="5" diffuseColor="0.8 0.8 0.8 1" specularColor="1 1 1">
    </Material>
    <Material name="A8_Rim" materialId="46" diffuseColor="1 1 1 1" customShaderId="3">
      <Glossmap fileId="2"/>
      <Custommap name="detailSpecular" fileId="4"/>
      <Custommap name="detailNormal" fileId="5"/>
      <Custommap name="detailDiffuse" fileId="6"/>
      <CustomParameter name="smoothnessScale" value="0.9"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="A8_Texture" materialId="7">
      <Texture fileId="11"/>
    </Material>
    <Material name="G31_Rim" materialId="8" diffuseColor="0.0156863 0.14902 0.0392157 1" customShaderId="14" customShaderVariation="colorMask">
      <Glossmap fileId="2"/>
      <CustomParameter name="colorMat0" value="1 1 1 32"/>
      <CustomParameter name="colorMat1" value="0.1 0.1 0.1 47"/>
    </Material>
    <Material name="terrainContactHT_mat5" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="14" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <CustomParameter name="morphPosition" value="-0.316 -0.413 0.5 0.05"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="audi_tires.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="standard_wheels" nodeId="21">
      <TransformGroup name="FL" nodeId="22">
        <Shape name="Rim" shapeId="1" clipDistance="300" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="46">
          <Shape name="A KLP KLP_tex" shapeId="2" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="7"/>
          <Shape name="A KLP KLP_tex.001" shapeId="3" clipDistance="300" nodeId="25" castsShadows="true" receiveShadows="true" materialIds="5"/>
          <Shape name="Car_Wheel_01_Metal_Car_Wheel_01_Metal" shapeId="4" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="8"/>
        </Shape>
        <Shape name="Tire" shapeId="5" clipDistance="1000" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="9"/>
      </TransformGroup>
      <TransformGroup name="FR" nodeId="28">
        <Shape name="Rim" shapeId="6" clipDistance="300" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="46">
          <Shape name="A KLP KLP_tex" shapeId="7" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="7"/>
          <Shape name="A KLP KLP_tex.001" shapeId="8" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="5"/>
          <Shape name="Car_Wheel_01_Metal_Car_Wheel_01_Metal" shapeId="9" clipDistance="300" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="8"/>
        </Shape>
        <Shape name="Tire" shapeId="10" clipDistance="1000" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="9"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
